In this post you can see all the assets that were created to make the maps of the student capstone game, Steel Roots. I created every asset you see except for the Rocks that were elaborated by a team member under my supervision. I also edited the layout of the maps of the forest level and built the entire home base and tutorial maps.
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Modelling in Blender, textured in substance Painter & Blender, implemented into Unreal Engine. If you want to learn more about this project or try out the free game you can look it up on ITCH.IO or on our website: rustyanvil.carrd.co